ttrpg

  • The Pink Moon Hack: Design Diary – 6

    At about 100 pages and 16,000 words, I think I’m at what might be described as the minimum viable product, which is to say that I believe the game is now playable. The problem is that now I need to get this all formatted using a program called Affinity, and I gots to tell ya…

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  • The Pink Moon Hack: Design Diary – 5

    All about durability, harvesting, crafting, and poison. The Pink Moon Hack describes a broken, postapocalyptic kind of world. The war with the gods spread wastelands but also led to the loss of usable metals on the planet. Because weapons are made of bone, of wood, of chitin, of stone, they have a tendency to break…

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  • The Pink Moon Hack: Design Diary – 4

    Limitation is a big part of this world, as you may be able to tell from the post about the worldbuilding. It’s a world in decay, devastated by centuries of war with the gods. A history of dead gods, of gods who abandoned humanity, and so on. This is the world that the magic entered.…

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  • The Pink Moon Hack: Design Diary – 3

    Going to do something simple today and just lay out a bunch of the worldbuilding background to the game here. Most of this is still subject to change, but it will give you an idea of the type of game you’re getting into. This will come in two parts. First will be the opening to…

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  • The Pink Moon Hack: Design Diary – 2

    I kept thinking and noodling over the dice pool mechanics and have decided to just lean into simplicity. As much as I love the mechanical elegance of dice pools from Dogs in the Vineyard and how you can turn every interaction into a conflict with mechanical elements, there’s something clean and easy about just rolling…

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  • The Pink Moon Hack: Design Diary – 1

    Working on a classless, level-less hack of the Black Hack for the 10th Anniversary Black Hack Jam. It’s inspired by Into the Odd, Dogs in the Vineyard, sword & sorcery, the Dying Earth genre, and so on. It’s a dark world where survival matters, resources are tight, and combat is dangerous. Magic is both very…

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  • Some Game Design

    Before we get to all the game stuff, I’d like to announce the upcoming crowdfund for the Broken River Zines! The campaign begins in September and the goal is to mail a physical zine to subscribers every month for 2027! Check out the campaign now to download what we’re calling Issue 0 to get a…

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  • Final Hours of Briar Bay

    Final Hours of Briar Bay

    We’re in the final day of the Kickstarter for Briar Bay! Just ten more hours, really. The campaign ends at midnight CST tonight. If you’ve been on the fence about backing, now’s the time to decide! Doing Morktober last fall led to the production of an entire setting that we’re currently crowdfunding as part of…

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  • Broken Katana: Writing Diary – 3

    This week really got sidetracked with work, but I’m back in the saddle and should be finishing the rewrite/edit of Broken Katana in a few days. Possibly tomorrow! Not a lot is changing with this one. Since it’s the place where the whole world expands and solidifies, in a sense, there’s actually not much to…

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