Design Diary

  • The Pink Moon Hack: Design Diary – 6

    At about 100 pages and 16,000 words, I think I’m at what might be described as the minimum viable product, which is to say that I believe the game is now playable. The problem is that now I need to get this all formatted using a program called Affinity, and I gots to tell ya…

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  • The Pink Moon Hack: Design Diary – 5

    All about durability, harvesting, crafting, and poison. The Pink Moon Hack describes a broken, postapocalyptic kind of world. The war with the gods spread wastelands but also led to the loss of usable metals on the planet. Because weapons are made of bone, of wood, of chitin, of stone, they have a tendency to break…

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  • The Pink Moon Hack: Design Diary – 4

    Limitation is a big part of this world, as you may be able to tell from the post about the worldbuilding. It’s a world in decay, devastated by centuries of war with the gods. A history of dead gods, of gods who abandoned humanity, and so on. This is the world that the magic entered.…

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  • The Pink Moon Hack: Design Diary – 3

    Going to do something simple today and just lay out a bunch of the worldbuilding background to the game here. Most of this is still subject to change, but it will give you an idea of the type of game you’re getting into. This will come in two parts. First will be the opening to…

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  • The Pink Moon Hack: Design Diary – 1

    Working on a classless, level-less hack of the Black Hack for the 10th Anniversary Black Hack Jam. It’s inspired by Into the Odd, Dogs in the Vineyard, sword & sorcery, the Dying Earth genre, and so on. It’s a dark world where survival matters, resources are tight, and combat is dangerous. Magic is both very…

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